Category Archives: xcode

Boost.Python & Xcode

I’ve been playing around with boost.python lately, trying to integrate it into my projects in Xcode5. Integration itself wasn’t too difficult. It really just came down to: Install python (I used Homebrew to do this, though the standard OS X python installation should work just fine.) Install boost (again, Homebrew), being careful to compile against libc++ using… Read More »

Setting up boost in Xcode

Here’s how I have set up boost in Xcode 5: Build and install boost Set the search paths in Xcode Add the .dylib file to the project Make sure the project is linking with the .dylib file Create a copy phase to copy the .dylib to the appropriate place   1. Build and Install Boost… Read More »