Inspire Mechanic

The Grand Tournament is coming soon, so it’s a good time to start looking at how the new mechanics introduced in the expansion will perform. As a starter, let’s look at the new mechanics: Inspire. Inspire is an effect that triggers when you play a hero ability. There are various effects available, but in general,… Read More »


Soulfire is a card that was recently nerfed from 0 mana cost to 1 mana cost. It used to work really well as a cheap removal or a finisher, and the fact that Warlock can just life tap to replenish its card negated the downside of the card to a large degree. I want to… Read More »

Azure Drake vs Sludge Belcher

Lately, Sludge Belcher has become a really popular card. It seems like almost every deck out there, besides the zoo decks, are playing Sludge Belcher, and it has caused the games to slow down quite a bit. No doubt, Sludge Belcher is a good card at the 5 mana spot. But, before the Naxxramas expansion… Read More »

Hero Battle

In this post, we are going to take a look at how each hero’s ability affects their performance. In Hearthstone, there are 9 different hero classes. Each hero has a hero ability that cost 2 mana Setup We will once again take the all minion super basic deck and have the deck played with different… Read More »

HearthSim — Card Draw

Hearthstone is a turn based card game. The more cards you (the player) has in your hand, the more options you have, and your chance of winning increases dramatically. It stands to reason, then, that any mechanics that draws extra cards from your deck should provide you with a sizable advantage. How big is this… Read More »